I’m a game developer with a strong software engineering background. Currently I’m co-founder Possum House Games acting as the producer, programmer, and handler of all things logistics. While I’ve worn many hats as a game dev, my interests and strengths lie primarily in designing and implementing gameplay systems.

Below are some of my latest works!

space-cat-9 A 2D action platformer with roguelike elements.

Space Cat 9

First time working on a platformer with a highly mobile player. Can confirm, it’s hard to get that feel right. Though I think having the main protagonist be a cat fighting a host of mice in their machines aboard a procedurally generated spaceship kind of makes it better.

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spooky-mart A first person snack run to a haunted store.

Spooky Mart

A game taking place in a haunted convenience store for the purpose of exploring the concept of repayable experiences in small spaces. Inspired by the challenges in open world games referred to as “Ubisoft Towers”.

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shot-in-the-dark A 2D platformer / point and click shooter.

Shot in the Dark

A unique and interesting combination of genres and use of only 3 colors. This game only gets harder with each new level. My first deep dive into the Construct 3 game engine. Found it pretty cool though getting Construct 3 to play nice with Steam was a bit of a hassle. Hope to port this bad boy to Unity someday.

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they-seek-the-lamp A first person trek through mysterious woods in search for a way out.

They Seek the Lamp

A 2-day weekend jam game that I led the design and implementation of. The team credited me as “Project Dad” in the game. I left them alone for too long on the credits section.

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shot-in-the-dark Top down 2D heart wrenching resource management game.

Heavy is the Crown

A small, cute game about responsibility and making tough choices. You maintain a flock of sheep and decide how you spend your day’s earnings. Feed the family, yourself, or buy more sheep. Tough choices.

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