I’m a game developer with a strong software engineering background. Currently full time at Fire Hose Games working on Techtonica. I’m also co-founder Possum House Games handling all things logistics. While I’ve worn many hats as a game dev, my interests and strengths lie primarily in designing and implementing gameplay systems.
Below are some of my latest works!
Techtonica
First large scale game working with a small team full time! I’m a big fan of the factory automation genre so this game is incredible to help develop.
Space Cat 9
First time working on a platformer with a highly mobile player. Can confirm, it’s hard to get that feel right. Though I think having the main protagonist be a cat fighting a host of mice in their machines aboard a procedurally generated spaceship kind of makes it better.
Spooky Mart
A game taking place in a haunted convenience store for the purpose of exploring the concept of repayable experiences in small spaces. Inspired by the challenges in open world games referred to as “Ubisoft Towers”.
Shot in the Dark
A unique and interesting combination of genres and use of only 3 colors. This game only gets harder with each new level. My first deep dive into the Construct 3 game engine. Found it pretty cool though getting Construct 3 to play nice with Steam was a bit of a hassle. Hope to port this bad boy to Unity someday.
They Seek the Lamp
A 2-day weekend jam game that I led the design and implementation of. The team credited me as “Project Dad” in the game. I left them alone for too long on the credits section.
Heavy is the Crown
A small, cute game about responsibility and making tough choices. You maintain a flock of sheep and decide how you spend your day’s earnings. Feed the family, yourself, or buy more sheep. Tough choices.