About
After graduating with a degree in Computer Science and Computer Engineering with a minor in Mathematics, I went on to work professionally as a Software Engineer for 6+ years. Through that experience I learned such topics such as:
software architecting
feature design
system design
UML
documentation
requirements defining
Jira
task tracking
project management
interdisciplinary collaboration
agile methodology
scrum
test driven development
unit testing
automated testing
version control
SVN
Git
programming languages
C++
C
Python
C#
hardware constraints
risk analysis and assessment
memory management
debugging
coding standards
During that time, I began independently studying game development part time working with Unity and C#, getting involved with my local community where I’ve had the opportunity to speak in workshops and as a panelist during the annual game festival.
I also co-founded Possum House Games, an independent game studio, where I continue to develop games and my skills as a game developer. Working in small teams has led to wearing many hats, providing me the chance to learn and explore the following topics:
Game Engines
Unity
Construct 3
Unreal
Godot
Pico 8
GB Studio
Third Party Platforms
Steam
Itch.io
UI development
remote collaboration
game design
level design
system design
story telling
game production
scheduling
marketing
PR
game AI
state machines
cutscenes
dialogue
platformers
first person experiences
procedural generation
C#
development tools
Blender
Aseprite
Gimp
Sprytile
Though I’ve learned a lot so far there are still many more topics I want to and continue to explore:
console development
Nintendo Switch development
XR development
Magic Leap hand tracking
procedural generation
hierarchical state machines
third person game play
narrative writing
pixel art
post processing
3D environments
Feel free to reach out! Resumes are available upon request.