- Studio: Possum House Games
- Engine: Unity
- Platforms: Steam, Itch.io
Shot in the Dark is a tense and challenging blending pixel-perfect platforming with precise point-and-click shooting mechanics which game I helped develop using Construct 3.
Brought on as a contractor to implement missing game systems and optimize performance, I extended my role to oversee the Steam API integration, as well as build generation and platform configuration for Steam.
Contributions
- Implemented a Level Select System, enabling seamless navigation between levels.
- Created a Music Playback and Transition System, ensuring smooth audio transitions during gameplay.
- Integrated Steam API for platform-specific features and functionality.
- Implemented Steam Achievements, enhancing player engagement and progression tracking.
- Enabled Save Data Management, ensuring reliable and efficient game state preservation.
- Managed Build Releases on Itch.io and Steam, streamlining the deployment process for multiple platforms.