Shot in the Dark - Pixel-perfect platforming with precise point-and-click shooting mechanics
  • Studio: Possum House Games
  • Engine: Unity
  • Platforms: Steam, Itch.io

Shot in the Dark is a tense and challenging blending pixel-perfect platforming with precise point-and-click shooting mechanics which game I helped develop using Construct 3.

Brought on as a contractor to implement missing game systems and optimize performance, I extended my role to oversee the Steam API integration, as well as build generation and platform configuration for Steam.

Contributions

  • Implemented a Level Select System, enabling seamless navigation between levels.
  • Created a Music Playback and Transition System, ensuring smooth audio transitions during gameplay.
  • Integrated Steam API for platform-specific features and functionality.
  • Implemented Steam Achievements, enhancing player engagement and progression tracking.
  • Enabled Save Data Management, ensuring reliable and efficient game state preservation.
  • Managed Build Releases on Itch.io and Steam, streamlining the deployment process for multiple platforms.
Shot in the Dark - Pixel-perfect platforming with precise point-and-click shooting mechanics