Space Cat 9 - Roguelike platformer featuring highly mobile platforming
  • Studio: Possum House Games
  • Engine: Unity
  • Platforms: Itch.io

Space Cat 9 is a roguelike platformer I helped develop using Unity and C#, featuring highly mobile platforming, intense boss battles, and a unique 9-lives system which hit a milestone where we confidently released a polished beta build on Itch.io.

I initially joined the project on a short-term contract, but my dedication to its development and passion for gameplay engineering made it impossible to step away before achieving its full potential.

Leveraging skills in systems design, core mechanics programming, and iterative problem-solving, I collaborated closely with the team to refine gameplay systems and ensure smooth player interaction.

After a brief pause in development, we resumed work, focusing on optimizing performance, balancing mechanics, and enhancing player experience. Through extensive iteration, debugging, and feature implementation, we reached a milestone where we confidently released a polished beta build to the public.

Contributions

  • Developed responsive platformer controls for fluid character movement.
  • Designed and implemented intuitive menu UI systems.
  • Created robust editor tools to streamline content creation.
  • Built a versatile camera controller for dynamic perspectives.
  • Engineered modular enemy AI for flexible behavior design.
  • Integrated external tools and plugins to enhance development workflows.
  • Implemented a scalable cutscene system for cinematic storytelling.
  • Designed a dialogue system to support interactive narrative experiences.
Space Cat 9 - Roguelike platformer featuring highly mobile platforming
Space Cat 9 - Roguelike platformer featuring highly mobile platforming